-No killing of characters unless both the other person and GM say so
-Please keep jobs reasonable. Your job has to mainly exist in your layer (if you sell the products your job produces you may do so in another layer)
-You may have up to 3 characters. All rich characters must be evil unless given special permission by GM
-You can can occasionally play NPC characters if their interaction is needed for the story but an NPC character can appear in 3 posts max (5 if the posts are short)
Character Form
Name:
Race: Human, Robot, Cyborg
Gender:
Age:
Appearance:
Layer: The hood, Upper City, Serenity Tier
Clothing/gear and weapons: Try to make them futuristic
This is a re-release of the original "The New Age RP"
DE happened in 2017
Current year 2024
Rules
-Standard RP rules apply
-No OP characters
-No lore breaking characters unless it's well explained in their history
-No killing of characters unless both the other person and GM say so
-*Werewolves and werebears can't spend entire time in human form as the call of the animal will eventually overpower them and they will shift form uncontrollably
-*Werewolves and werebears can't spend entire time in beast form either(most of the time is spent in human form)
-*Zombies who don't use their fix will go feral until they receive their fix
-*Vampires who forgo drinking blood will become very weak
(in these situations the GM may randomly assume control of your characters for a single post)
Character Form
Name:
Race:
Gender:
Age: (DD/MM, and age in years so I can work out the year of birth)
Appearance: (human form if werebear/werewolf)
Alt. Appearance: (wolf or bear form, shares same hair and eye colour as human form in almost all cases)
-No discusing the RP outside of this discusion thread or Chat
-No arguing with GMs or other users, you will get one warning only; the next infraction will concur a 1 day ban, and a second offense (after the first ban) results in a permaban.
-No killing off another person's character (NPC deaths are allowed)
-Limit of 3 characters per user, unless you have the GM's permission
-No trolling or spamming or you will banned
-Characters left unattended for more than 4 weeks (real life time) may be killed off/taken over by the GM (ask the GM to keep your character alive if you have to be absent for more than 4 weeks)
-GMs hold the rights to ban users, accept new players and remove/edit posts as they wish
-No Aedra/Daedra ,Dwemer, Falmer Dragonborn or otherwise lorebreaking characters
Fishmen (they are a species of humanoid that can live and breathe on land as well as under water, they are also remarkably stronger than their human counterparts)
Mermaids (the female version of Fishmen, they are all female and are half human from the waist up and half fish from the waist down (unlike the fishmen who are humanoid fish) and are stunningly beautiful)
Skypeople (they are a version of humans that have tiny angel wings on their backs and live on a island that is found hidden among the clouds in the Grand Line, they are quite strong and have an ability known as "Mantra")
Human (they have a slightly less vast knowledge of the sea as the Fishmen, but what they lack in knowledge and strength, they make up for in courage, hope, determination, and in numbers)
Norowarete Iru [Cursed] (The cursed are an ancient race that are few in numbers and are said to be cursed by the gods for their actions, other than that, they are a complete mystery)
Traits (can only have 1)
Pirate Captain
Legendary Pirate Captain (there can only be one)
Devil Fruit (there are only 39)
Swordsman (there can only be ONE legendary swordsman)
Ships Navigator
Ships Cook
Tinkerer (they build technology type stuff like trinkets such as grabbling hook belt)
Musician (pirates gotta sing don't they?)
Sharp shooter
Ships Doctor
Marine Captain
Marine Sergeant
Marine Commander
Weapons
Guns (no high-tech ones like a laser beam)
Swords (no high-tech ones like lightsabers (that's a reference))
Trinkets (like a slingshot)
Staffs
Knives/Daggers
Special weapons (like customized Clubs, ball+chain, flame lances, etc)
You can be a Demon or Demoness or a Hero or even an Angel
No OP characters (unless we have like one or two heroes and several (like 6) Demons, or vice versa)
Name: (has to sound Demonish, or Angelish, or can be a normal Hero name (depending on the role))
Power: (one per demon/angel/hero and no one else may use that power)
Appearance:
History:
Relation: (if you so wish to be paired as a partner to another character you can add this, otherwise you don't have to do it)
Weapon(s):
Place of Origin: (like a specific plain in Hell, or province in Heaven, or a specific state on Earth (remember, you make up your own name for the location since this is another version of Earth, not the real one)
this is where you can read and learn on information that will be added on why he is called The Father, The Founder and our Chief
The Father: TBA
The Founder:he is our founder for he founded Oak Wind
our Chief:TBA
Luzgoth: is a large and very powerful Orc strong field(a new idea of a confederation of more then one strong hold) ruled by three chieftains instead of one due to the size of it, there are actually made of three strongholds formed into one a farming stronghold(Raznoth), a mining stronghold(Gothnaz), and a very large strong hold built into a nearby mountain(Luzgrag) the chieftains meet every week to discuss and decide on plans of action for the next week(they are only five miles apart so travel is not much to worry about).
map:
the strong field located in center of the northern wrothgarian mountains, Raznoth is located in a low land area in the center between the two other strong holds filled with farming land surrounded by a 12 foot stone wall the strong hold spans 3 by 3 miles wide due to the large farm lands the center of the strong hold is where the houses,long house and black smith is located along with a temple to Malacath, Luzgrag is nestled into a large mountain with a large stone wall on the front mountain side to the back the long house is actually built inside a cave along with the meeting hall for the three chieftains
Cheiftains: are Ushabumol gro-Raznoth, Snakzub gro-Gothnaz and Nasnok gro-Luzgrag.
Order of Bane: Raznoth's local monks of war and Malacath being known for their unique staff they are reclusive and under only Malacath's orders instead of the local chief but Ulama-gro-Luzgoth is the leader of the war Monks
light Orcish armor: is designed similar to that of Scaled armor only instead of steel it is made with Orcichalcum
Forth Rest: is a medium sized state within the Wrothgarian mountains know for being the enemies of the Orc strongholds its capital is Vine's Worth a large and beautiful city known for its very expensive Wine known simply as Wroth wine and a brandy known as Mountain brandy, the city is home to most guilds except oddly a dark brother sanctuary since any member of the dark brother hood that has tried to establish a Sanctuary the members have ended up dead and headless no less, the city is home to massive chapel to the divines but also holds a small hidden temple to Malacath just outside the city wall's in a old garden that is walled off by a small stone fence, the eastern part of the city is the market district the city is one of the few places slavery is legal but only Orcs are considered to be legal slaves, the state as a whole is ruled by baron Tynnrion Wickerth who is guarded by his grand knights known as the Knights of the Vine.
Tynnrion Wickerth: the Baron and ruler of all of Forth Rest he rules over Orcs with a iron fist yet leaves all other races alone he is known for keeping the practice of enslaving Orcs alive and flourishing under his rule, he has recently begun a series of campaigns against the strong field of Luzgoth now in his 60s he still stays strong saying that "even Malacath fears me just like the rest of his damn hogs".
Oak wind:the settlement founded by Arnged fenararson and Nannice Arthalla it is small but growing. a market across the street from the shrines of the divines and shrine to Malacath, on the eastern side of town while on the western side of town is residential while the north is a farming district, the military district is on the southern side of the town with a large stone barracks in the center of the military center
Forums:Index > Roleplaying > Important Files/@comment-5701011-20140808151428
This is a reasource from teh SkyguardRP it is a collection of all teh characters ,items and locations of note in the SkyguardRP to help players who need a quick reminder on something, it will be updated as the RP progresses, information can only be posted as it is known on the RP or if it was previoualy known in the Elderscrolls universe (TES)
Until later chapaters
Characters (NPCs)
Thalmor
an elven army dedicated to removing man from existance and becoming gods
Dar'Kia'Tho -a khajiit male theif ,impersomating Thalmor agents he remains amoung them tos ee what he can get.
Justiciar Calanwe -a high ranking male Altmer Justiciar
Skyguard-
a militia whos prupose is to protect Skyrim from the Thalmor, made up mostly of nords such as ex-Stormcloaks and any who wished to defend Skyrim
Stern Red-Ice -a male nord leader of the Skyguard known to despise the Thalmor
Reachmen (Forsworn)-
navive reachmen who reclaimed their homeland and are any of breton descent born and raised in the reach
Madanach (king) -a male reachman king of the Forsorwn now King of the Reach
Imperial Legion
the Imperial legion ,army to the empire and defenders of Tamriel, in recent years have weakedned and forced withdraw from all other provinces back to Cyrodiil
Legate Rikke -a female nord legate to the Imperial Legion and guardian of High Queen Elisif
Skyrim Nobles
the nobility of skyrim
High Queen Elisif -a female nord the high queen of skyrim
Locations (Skyrim*)
Rorikstead
a city on the border to the Reach was simple farming village until recent years forsworn taking the Reach resulted in refugees turning it into a city
Frostfruit Inn -the first and most popular Inn in Rorikstead
Skyguard HQ -the Skyguards headquarters a heavily upgraded old barn turned fort
The Reach
land once part of skyrim now a standalone provinvce reclaimed by the forsworn and bordered off to all non reachmen
Markarth -the capital city of the reach a dwemer ruin now inhabitied entirely by reachmen
Forums:Index > Roleplaying > Important Files/@comment-5701011-20140808151234
Rules
-All posts must be signed with 4 ~~~~, or they may be removed.
-No overpowered characters
-No breaking Elder Scrolls lore
-No making yourself a GM (or you will be banned)
-No arguing with GMs or other users, you will get one warning only; the next infraction will concur a 1 day ban, and a second offense (after the first ban) results in a permaban.
-No killing off another person's character (NPC deaths are allowed)
-No editing other users' posts or characters without the GM's permission (unless it is to correct grammatical errors)
-Limit of 2 characters per user, maximum, unless you have the GM's permission
-No trolling or spamming or you will banned
-Characters left unattended for more than a week (real life time) may be killed off/taken over by the GM (ask the GM to keep your character alive if you have to be absent for more than a week)
-At least one RP post must be posted every week
-GMs hold the rights to ban users, accept new players and remove/edit posts as they wish
-No Aedra/Daedra ,Dwemer, Falmer Dragonborn or therwise lorebreaking characters
These character forms must be filled out for each character you make (limit of two each) Character Forms must be submitted here then approved by a GM (Kallenhaney14 or Blitzbear93) before you can start playing.
If you need further help ,like having someone look things over to see if it fits or goes with the flow (or even if it doesn't make sense or needs to be spiced up a bit) don't hesitate before contacting us ( Kallenhaney14 or Blitzbear93) or leave any questions or comments here or if you would like information on The Elderscrolls Games and Lore then visit
this wiki
"HAVE A GOOD DAY AND HAPPY POSTING! YOU ARE ALL AWEsOME!!!" - Kallenhaney14
"we hope youll stay and play awhile" - Blitzbear93
Character Form Template
This must be filled out and submitted in the character forms section below to join, for each character you wish to have (2 maximum). An asterisk means it is optional and you do not have to fill it out. skills can be both ingame listed skills and weaknesses (One Handed, Block, Illusion, etc, Skyrim skills only) or others (lust for women/men, alcoholic, skooma addiction, poor eyesight, etc).
---
-Username: (you)
-Character name:
-Race: (see acceptable races list below)
-Gender (male,female):
-Age:
-Skills: 1,2,3,4 (4 is the max amount, 3 weaknesses = 1 extra skill)
-Weaknesses: 1,2,3,4 (minimum amount)
-*Spells: 1,2,3 (2 spells per skill)
-Power:(excludes racial powers,limit of 1)
-Appearance: (pictures allowed as long as they aren't photos of real people, and are accepted by Wikia terms of agreement)
-History: (background for the character, and how they've ended up here)
-Personality: (self-explained)
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Races Allowed
-Bosmer:The Wood Elves native to Valenwood
-Dunmer:The Dark Elves native to Morrowind
-Altmer:The High Elves of Summerset Isles
-Orsimer:The Orcs of Orsinium & Strongholds of Skyrim
-Breton:A human race from High Rock
-Nord:A human race of Skyrim
-Imperial:A human race from Cyrodiil
-Redguard:A human race of Hammerfell
-Khajiit:A feline race native to Elysweyr
-Argonian:An amphibius race native to Blackmarsh
-Reachmen:A human race native to the Reach (also classed as bretons only Reach native)
Special Races
You will be viewed as your base race, but will instead have different powers. GM's can control your characters during Mooncrazed and Bloodthirsty (Werewolf and Vampire stages, respectively) stages (results once every 8 of the player's posts for vampires and 13 of the player's posts for lycanthropes). You may get your character to cure their Lycanthropy or Vampirism of you wish to regain you original Race powers/spells/weaknesses. A GM must be asked for this. They will then control your character for one post while 'curing' them.
Can only be used once per power at every 5 of the player's posts
Filled Character Forms
Blitzbear93 - Character: Aoife "Wildbow"
Race: Reachmen
Age: 21 (7th of Sunsdawn 4E186)
Sex (Gender): Female
Appearance: Aoife has shoulder length Sandy Blonde hair, often messy, except during battle then its tiend back with leather strips into a bun. With lightly tanned skin, Aoifes' Dark green eyes give her a more sinister look. Keeping with her Forsworn background, she has a Forsworn tattoo of two vertically curved lines down both sides of her face. She also has a black stripe going down the center of her bottom lip. Her body is tight and agile , with an average heigth of 5 foot and 6 inches, giving her the advantage of manuverability over her slower, heavier, adversaries. Despite being of Forsworn heritage, she is quite popular with men, although she has a very short temper and is drawn to danger. Aoife also boasts of a beautiful and remarkably unscarred face. Also keeping in touch with her Forsworn roots, she tends to wear clothing that is comfortable rather than conserving, even when said clothing may be revealing a little too much cleavage. Aoife also feels more comfortable wearing less clothing when when hunting targets as it is lighter and easier to move in. Because of her ability to summon a spectral bow, she carries no weapons except a small dagger made of Ancient Draugr bone, a gift from her mother, that she wears sheathed to her left forearm.
Worst skills: Speech, Block, Heavy armor, Two-Handed
Weaknesses: Not good in close quarters, lust for men, not good in all melee skills, rebellious, wears clothes that aren't well suited to Skyrim's weather
History: Aofie, also known as Wildbow since becoming a mercenary, was raised as a Forsworn. Being born amoung them, she knew no other lifestyle, and at a young age she proved herself to be skilled with a bow, silent of foot, and a good obedient young girl until the day her mother was slain in combat, after which Aoife became rebelious: she would disagree with orders and do things the way she saw fit. In the year 4E205 she proved to everyone just how skilled she was: when she was sent to scout out Markarth's defenses, she instead broke into the ranks, and slipped in tho the city by scaling the hanging moss walls, slaughtering the majority of the guardsmen who were asleep in the baracks, silently taking out each awake guardsman she found on her way out, allowing the Forsworn to take the city with minimum losses, Madanach, the Forsworn king, praised her skill, but all scolded her for her dangerous actions. She remained with the Forsworn for only a week after taking the city, discovering just how cruel her own people could be, when they sacrificed a young Nord girl innocent of her people's crimes. Aoife had seen sacrifices to the Hagravens before, but never any so appaling as that. She has since left the Reach, and resides in Rorikstead, where she takes mercenary contracts, and listens for news on current events. Although she no longer believes in the Forsworn ideal, Aoife is still a Reachman at heart and will refuse any jobs she belives harmful to her people and country.
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Kallenhaney14 - Character: Dar'Shia'to DuskBlade
Race: Khajiit
Age: 22 (4E185 Hearthfire 12th)
Sex: Female
Appearance: Shia is an expert in the art of Speech and in the art of Silence. Shia prefers to be alone, she likes the quiteness, but not the loneliness. Shia was born to be a Nightwalker a assasin of the khajits, Her fur is mostly black with areas of white here and there, Shias' body is light and agile giving her alot of endurance and manuverability, but she prefers to use Heavy armor. Shia prefers to use Daedric armor, but because she will often change clothes and uses Ancient Nord armor and some times she wears a jester outfit. Shia prefers to use her bow that was given to her by her parents but she also leaves that at home so instead Shia uses a combo of archery mixed with hand to hand and one-handed attacks. Shia has quite the reptutation in Skyrim for being able to side-step the prison and has yet to be sent to jail, Shia often wishes to love a human but because of her race she is scorned by all except her female friends.
Powers: Night Eye, Claws, Steed stone
Best Skills: Illusion, Speech, Sneak, Alchemy, Lockpicking
Spells: Courage, Rally, Muffle, Invisibility, Pacify, Heal Other, Fast Healing, Circle of Protection
Weaknesses: Lust for men, lust for danger, fire, Two-Handed, Frost, Lightning, stupidity, One-Handed, Archery
History: Is a wanted Woman with a bounty of 2000 in each Hold in Skyrim, excellent with locks and is Rumored to be the best Lockpicker In all of Skyrim.
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Username: Miraak Obama
Character name: Emeric Aldcroft (Named after High King Emeric Cumberland.)
Race: Breton
Gender: Male
Age: 22
Skills: Illusion, Sneak, One handed, archery, restoration.
Weaknesses: Distracted easily, misunderstanding, unforgiving, merciless, sometimes almost destructive.